##### As Dict ```py human.hair.eyebrows.as_dict() >>> dict ``` Returns dict of eyebrow settings. **Returns:** - `returns (dict)`: dict[str, Any] --- ##### Convert To Haircards ```py human.hair.eyebrows.convert_to_haircards(quality: Literal['high'], context: Optional[bpy_types.Context]) >>> Object ``` Convert the hair of this type to haircards. Will generate a mesh object consisting of a haircap and haircards. For eye systems only a haircap will be generated. **Arguments:** - `quality (Literal['high'])`: Quality of the haircards. Defaults to high. - `context (Optional[bpy_types.Context])`: Blender context. bpy.context if not provided. **Returns:** - `returns (`[bpy.types.Object](https://docs.blender.org/api/current/bpy.types.Object.html)`)`: bpy.types.Object --- ##### Delete All ```py human.hair.eyebrows.delete_all() >>> NoneType ``` No description available. --- ##### Get Evaluated Particle Systems ```py human.hair.eyebrows.get_evaluated_particle_systems(context: Optional[bpy_types.Context]) >>> PropCollection ``` Get an evaluated version of the particle systems of this hair type. **Arguments:** - `context (Optional[bpy_types.Context])`: Blender context. bpy.context if not provided. **Returns:** - `returns (`[[PropCollection]]`)`: PropCollection --- ##### Randomize Color ```py human.hair.eyebrows.randomize_color() >>> NoneType ``` Randomize the color of the hair of this type. ---