> Class for manipulating human eyebrows. Accessible from: `human.hair.eyebrows` Inherits from [[BaseHair]] ### Properties --- ##### Fast Or Accurate: ```py human.hair.eyebrows.fast_or_accurate >>> 'NoneType' object has no attribute 'fget' ``` No docstring available. `Returns 'NoneType' object has no attribute 'fget' ` --- ##### Haircard Obj: ```py human.hair.eyebrows.haircard_obj >>> Optional[bpy_types.Object] ``` *Read-only* Blender object of haircards IF generated. `Returns Optional[bpy_types.Object] ` --- ##### Hue: ```py human.hair.eyebrows.hue >>> 'NoneType' object has no attribute 'fget' ``` No docstring available. `Returns 'NoneType' object has no attribute 'fget' ` --- ##### Lightness: ```py human.hair.eyebrows.lightness >>> 'NoneType' object has no attribute 'fget' ``` No docstring available. `Returns 'NoneType' object has no attribute 'fget' ` --- ##### Materials: ```py human.hair.eyebrows.materials >>> list ``` *Read-only* List of materials used for this type of hair. Usually singleton, but will contain multiple values if haircards are generated. `Returns list ` --- ##### Modifiers: ```py human.hair.eyebrows.modifiers >>> PropCollection ``` *Read-only* Modifiers associated with the particle systems of this hair type. `Returns `[[PropCollection]]` ` --- ##### Nodes: ```py human.hair.eyebrows.nodes >>> PropCollection ``` *Read-only* PropCollection of nodes used in the materials for this type of hair. # noqa `Returns `[[PropCollection]]` ` --- ##### Particle Systems: ```py human.hair.eyebrows.particle_systems >>> PropCollection ``` *Read-only* Get propcollection of particle systems on the human used by this hair type. `Returns `[[PropCollection]]` ` --- ##### Redness: ```py human.hair.eyebrows.redness >>> 'NoneType' object has no attribute 'fget' ``` No docstring available. `Returns 'NoneType' object has no attribute 'fget' ` --- ##### Root Lightness: ```py human.hair.eyebrows.root_lightness >>> 'NoneType' object has no attribute 'fget' ``` No docstring available. `Returns 'NoneType' object has no attribute 'fget' ` --- ##### Root Redness: ```py human.hair.eyebrows.root_redness >>> 'NoneType' object has no attribute 'fget' ``` No docstring available. `Returns 'NoneType' object has no attribute 'fget' ` --- ##### Roots: ```py human.hair.eyebrows.roots >>> 'NoneType' object has no attribute 'fget' ``` No docstring available. `Returns 'NoneType' object has no attribute 'fget' ` --- ##### Roots Hue: ```py human.hair.eyebrows.roots_hue >>> 'NoneType' object has no attribute 'fget' ``` No docstring available. `Returns 'NoneType' object has no attribute 'fget' ` --- ##### Roughness: ```py human.hair.eyebrows.roughness >>> 'NoneType' object has no attribute 'fget' ``` No docstring available. `Returns 'NoneType' object has no attribute 'fget' ` --- ##### Salt And Pepper: ```py human.hair.eyebrows.salt_and_pepper >>> 'NoneType' object has no attribute 'fget' ``` No docstring available. `Returns 'NoneType' object has no attribute 'fget' ` --- ### Methods --- ##### As Dict ```py human.hair.eyebrows.as_dict() >>> dict ``` *Inherited from [[BaseHair]]* Returns dict of eyebrow settings. **Returns:** - `returns (dict)`: dict[str, Any] --- ##### Convert To Haircards ```py human.hair.eyebrows.convert_to_haircards(quality: Literal['high'], context: Optional[bpy_types.Context]) >>> Object ``` *Inherited from [[BaseHair]]* Convert the hair of this type to haircards. Will generate a mesh object consisting of a haircap and haircards. For eye systems only a haircap will be generated. **Arguments:** - `quality (Literal['high'])`: Quality of the haircards. Defaults to high. - `context (Optional[bpy_types.Context])`: Blender context. bpy.context if not provided. **Returns:** - `returns (`[bpy.types.Object](https://docs.blender.org/api/current/bpy.types.Object.html)`)`: bpy.types.Object --- ##### Delete All ```py human.hair.eyebrows.delete_all() >>> NoneType ``` *Inherited from [[BaseHair]]* No description available. --- ##### Get Evaluated Particle Systems ```py human.hair.eyebrows.get_evaluated_particle_systems(context: Optional[bpy_types.Context]) >>> PropCollection ``` *Inherited from [[BaseHair]]* Get an evaluated version of the particle systems of this hair type. **Arguments:** - `context (Optional[bpy_types.Context])`: Blender context. bpy.context if not provided. **Returns:** - `returns (`[[PropCollection]]`)`: PropCollection --- ##### Randomize Color ```py human.hair.eyebrows.randomize_color() >>> NoneType ``` *Inherited from [[BaseHair]]* Randomize the color of the hair of this type. --- ##### Remove Unused ```py human.hair.eyebrows.remove_unused(context: Optional[bpy_types.Context], _internal: bool) >>> NoneType ``` *Inherited from [[Could not find source]]* Remove unused eyebrow systems. **Arguments:** - `context (Optional[bpy_types.Context])`: Blender context. Defaults to None. - `_internal (bool)`: No description --- ##### Set ```py human.hair.eyebrows.set(preset_eyebrow: str) >>> NoneType ``` *Inherited from [[Could not find source]]* Sets the eyebrow named in preset_data as the only visible eyebrow system. **Arguments:** - `preset_eyebrow (str)`: Name of eyebrows to set as active ---