> Access to objects human exists of with properties for specific ones. Accessible from: `human.objects` ### Properties --- ##### Body: ```py human.objects.body >>> Object ``` *Read-only* Returns the human body Blender object. `Returns `[bpy.types.Object](https://docs.blender.org/api/current/bpy.types.Object.html)` ` --- ##### Eyes: ```py human.objects.eyes >>> Object ``` *Read-only* Returns the eye Blender object. `Returns `[bpy.types.Object](https://docs.blender.org/api/current/bpy.types.Object.html)` ` --- ##### Haircards: ```py human.objects.haircards >>> Optional[bpy_types.Object] ``` *Read-only* Returns the haircards Blender object if generated. `Returns Optional[bpy_types.Object] ` --- ##### Lower Teeth: ```py human.objects.lower_teeth >>> Object ``` *Read-only* Returns the lower teeth Blender object. `Returns `[bpy.types.Object](https://docs.blender.org/api/current/bpy.types.Object.html)` ` --- ##### Rig: ```py human.objects.rig >>> Object ``` *Read-only* Returns the human body armature/rig object. This is the object almost all custom properties are stored on. `Returns `[bpy.types.Object](https://docs.blender.org/api/current/bpy.types.Object.html)` ` --- ##### Upper Teeth: ```py human.objects.upper_teeth >>> Object ``` *Read-only* Returns the lower teeth Blender object. `Returns `[bpy.types.Object](https://docs.blender.org/api/current/bpy.types.Object.html)` ` --- ### Methods --- ##### Get ```py human.objects.get(item_name: str, default: Optional[Any]) >>> Union[bpy.types.ID, Any] ``` *Inherited from [[Could not find source]]* No description available. **Arguments:** - `item_name (str)`: - `default (Optional[Any])`: **Returns:** - `returns (Union[bpy.types.ID, Any])`: ---