> Access to objects human exists of with properties for specific ones.
Accessible from: `human.objects`
### Properties
---
##### Body:
```py
human.objects.body
>>> Object
```
*Read-only*
Returns the human body Blender object.
`Returns `[bpy.types.Object](https://docs.blender.org/api/current/bpy.types.Object.html)` `
---
##### Eyes:
```py
human.objects.eyes
>>> Object
```
*Read-only*
Returns the eye Blender object.
`Returns `[bpy.types.Object](https://docs.blender.org/api/current/bpy.types.Object.html)` `
---
##### Haircards:
```py
human.objects.haircards
>>> Optional[bpy_types.Object]
```
*Read-only*
Returns the haircards Blender object if generated.
`Returns Optional[bpy_types.Object] `
---
##### Lower Teeth:
```py
human.objects.lower_teeth
>>> Object
```
*Read-only*
Returns the lower teeth Blender object.
`Returns `[bpy.types.Object](https://docs.blender.org/api/current/bpy.types.Object.html)` `
---
##### Rig:
```py
human.objects.rig
>>> Object
```
*Read-only*
Returns the human body armature/rig object. This is the object almost all custom properties are stored on.
`Returns `[bpy.types.Object](https://docs.blender.org/api/current/bpy.types.Object.html)` `
---
##### Upper Teeth:
```py
human.objects.upper_teeth
>>> Object
```
*Read-only*
Returns the lower teeth Blender object.
`Returns `[bpy.types.Object](https://docs.blender.org/api/current/bpy.types.Object.html)` `
---
### Methods
---
##### Get
```py
human.objects.get(item_name: str, default: Optional[Any])
>>> Union[bpy.types.ID, Any]
```
*Inherited from [[Could not find source]]*
No description available.
**Arguments:**
- `item_name (str)`:
- `default (Optional[Any])`:
**Returns:**
- `returns (Union[bpy.types.ID, Any])`:
---